2.2 Writing Efficient Message Passing Code¶
DGL optimizes memory consumption and computing speed for message
passing. A common practise to leverage those
optimizations is to construct one’s own message passing functionality as
a combination of update_all()
calls with built-in
functions as parameters.
Besides that, considering that the number of edges is much larger than the number of nodes for some graphs, avoiding unnecessary memory copy from nodes to edges is beneficial. For some cases like
GATConv
,
where it is necessary to save message on the edges, one needs to call
apply_edges()
with built-in functions. Sometimes the
messages on the edges can be high dimensional, which is memory consuming.
DGL recommends keeping the dimension of edge features as low as possible.
Here’s an example on how to achieve this by splitting operations on the
edges to nodes. The approach does the following: concatenate the src
feature and dst
feature, then apply a linear layer, i.e.
\(W\times (u || v)\). The src
and dst
feature dimension is
high, while the linear layer output dimension is low. A straight forward
implementation would be like:
import torch
import torch.nn as nn
linear = nn.Parameter(torch.FloatTensor(size=(node_feat_dim * 2, out_dim)))
def concat_message_function(edges):
return {'cat_feat': torch.cat([edges.src['feat'], edges.dst['feat']])}
g.apply_edges(concat_message_function)
g.edata['out'] = g.edata['cat_feat'] @ linear
The suggested implementation splits the linear operation into two,
one applies on src
feature, the other applies on dst
feature.
It then adds the output of the linear operations on the edges at the final stage,
i.e. performing \(W_l\times u + W_r \times v\). This is because
\(W \times (u||v) = W_l \times u + W_r \times v\), where \(W_l\)
and \(W_r\) are the left and the right half of the matrix \(W\),
respectively:
import dgl.function as fn
linear_src = nn.Parameter(torch.FloatTensor(size=(node_feat_dim, out_dim)))
linear_dst = nn.Parameter(torch.FloatTensor(size=(node_feat_dim, out_dim)))
out_src = g.ndata['feat'] @ linear_src
out_dst = g.ndata['feat'] @ linear_dst
g.srcdata.update({'out_src': out_src})
g.dstdata.update({'out_dst': out_dst})
g.apply_edges(fn.u_add_v('out_src', 'out_dst', 'out'))
The above two implementations are mathematically equivalent. The latter
one is more efficient because it does not need to save feat_src and
feat_dst on edges, which is not memory-efficient. Plus, addition could
be optimized with DGL’s built-in function u_add_v
, which further
speeds up computation and saves memory footprint.