dgl.rand_graph¶
-
dgl.
rand_graph
(num_nodes, num_edges, idtype=torch.int64, device=device(type='cpu'))[source]¶ Generate a random graph of the given number of nodes/edges and return.
It uniformly chooses
num_edges
from all possible node pairs and form a graph. The random choice is without replacement, which means there will be no multi-edge in the resulting graph.To control the randomness, set the random seed via
dgl.seed()
.- Parameters
num_nodes (int) – The number of nodes
num_edges (int) – The number of edges
idtype (int32, int64, optional) – The data type for storing the structure-related graph information such as node and edge IDs. It should be a framework-specific data type object (e.g., torch.int32). By default, DGL uses int64.
device (Device context, optional) – The device of the resulting graph. It should be a framework-specific device object (e.g., torch.device). By default, DGL stores the graph on CPU.
- Returns
The generated random graph.
- Return type
See also
Examples
>>> import dgl >>> dgl.rand_graph(100, 10) Graph(num_nodes=100, num_edges=10, ndata_schemes={} edata_schemes={})